Dallas Wrap Up

August 31, 2009 by apollo · Leave a Comment 

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Dallas was an event full of firsts and surprises! From the number 1 Halo 3 team Str8 Rippin being knocked out early and MLG having a madden side event, Dallas sure was entertaining.

Here are the placings for Halo 3, Gears of War 2, and World of Warcraft.

Halo 3.

1. Triggers Down

2. Carbon

3. Instinct

4. Str8 Rippin

5. Final Boss

6. Classic

7.  Under the Influence

8. Dynasty

The Winner of the Madden Challenge was  Jat Steele.

In second place was Problem.

Third place was taken by Derwi

Fourth place was Chow.

Gears of War 2:

1. Amayzn

2. MbN: The Business

3.  vVv Less than Zero

4. pT Retaliation

World of Warcraft:

1. eMg

2. X6tense

3. Complexity

MLG Acquires Agora Games

August 18, 2009 by apollo · 1 Comment 

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Original post from MLGpro.com

Major League Gaming today announced that it has acquired Troy, NY-based Agora Games. Known for both its technical expertise and elegant product development.  Agora has built some of the leading video game community applications in the industry. Together, Agora and MLG will work both to enhance MLG’s online offerings, as well as to expand the services that both companies currently offer to the game publishing community.

“Cross-platform video game competition is what MLG is all about,” said Matthew Bromberg, president and CEO of Major League Gaming. “We already operate the largest online competitive gaming property in the world. Agora is the leading developer of multi-player communities in the world. Coming together with Agora allows us to double-down on our biggest strength.”

Over the last four years, Agora has developed some of gaming’s highest profile, most ambitious community websites for titles including Guitar Hero, Transformers, Call of Duty World at War, and Dance Dance Revolution. Their technology currently tracks game play statistics for over 25 million players around the world. Founder Michael DelPrete will remain as president of the wholly-owned subsidiary. Agora will continue to operate out of its Troy, NY office. Terms of the deal were not disclosed.

“MLG has shown the world that competitive video gaming is both a great live sports experience and can be the basis for a thriving online business,” said Michael DelPrete, founder of Agora Games. “We share a vision of the marketplace, and we’re confident the combination will better serve our existing customers and open up new opportunities to expand our offerings.”

The acquisition presents significant opportunities for game publishers. Agora has become the go-to technology developer for handheld and web-based extensions of video game experiences. Major League Gaming has proven its ability to build massive audiences around exciting new competitive social experiences. Together, Agora and MLG will partner more deeply with publishers and developers looking for deeper engagement, more ever-green experiences, and greater unit volume.

Best of luck Sypher

August 17, 2009 by apollo · 6 Comments 

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We here over at MLGinsider would like to wish the best of luck to Sypher and his family as they go through this incredibly hard time in their lives. Please feel free to show your support and encourage Sypher and his family below.

For those not aware of the situation, Sypher, due to personal family issues, will not be able to attend Dallas, so Believe the Hype only now has 3 team members after the roster lock. We would like for this article to serve as a voice so that MLG will let Believe the Hype Change their roster with little to no problems. I encourage you to support the cause and wish Sypher the best of luck.

Best of Luck Sypher hope that all is well

from mlgpro forums -posted by Sypher

A couple of weeks ago my parents were fighting and my mom wanted some time to think and I thought my family was going to be destroyed because me, my brother and my father had to live in a hotel because my mom didn’t want to see my father or us because we look like him. My father was destroyed. I couldn’t leave him by his side and I thought my family was done for but my mom took him back. I’m not sure what he did but I think he cheated on my mom. My mom took us in and I thought we were back to normal but she was just dealing with him for the sake of me and my brother. I awoke yesterday finding that they had been fighting all morning and they agreed on a divorce in front of my brother. Now not only can I not leave my father because I have to hang around in a hotel for a bit but my brother was my only way to go to Dallas. I thought I was able to go alone but my parents said it’s too dangerous. I begged my brother to go but he just told me how could I be thinking of a god damn video game at the time and to be honest I have to agree with him. I wish this could of went any other way but my life as of now is seriously going down the ****ter quickly. I know this is the worst possible time to say this but it’s not like I ****ing planned this whole operation.

Alpha X Factor VOD

August 17, 2009 by Ryno · Leave a Comment 

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Amp North of 49 is a Canadian MLG team made up of Imported, GSpot, Alpha X Factor, and Dark Scorpion. This talented group placed 21st at Columbus after a disappointing Meadowlands. Among all of these players I must say I was very impressed with Alpha X Factor. This hectic game of Amplified TS took place during Losers Bracket Round 3 in Ohio earlier this season.

Alpha X Factor VOD

North of 49 loses the opening break on Amplified, with three of their players down. Like any other map on Halo, the break sets the tone for the game. However the beginning portion of the game on Amplified is even more crucial. The key to victory on Amplified is jumping out to an early lead and never looking back.

When Alpha spawns at 14:47 his mindset is to help his team control blue base. Although he is assassinated by IceVayne flanking, N49 successfully kills all four members of Pistol and the Jets and claims control of blue base. Amplified can be viewed as a run and gun type map, the fastest game type on the Pro Circuit. With that being said, control of either blue or red base is needed for your team to avoid disaster.

Alpha spawns at blue base once again at 14:32. He stays on top of the tower while the rest of his team pushes up near purple and gold to prepare for the Pistol and the Jets spawning at red base. Near 14:04 Alpha anticipates the blue team spawning under him, at top blue. This can be a very common occurrence on Amplified. The blue and red base on Amped only have four spawn points, while the gold and purple base have six each, making a whopping grand total of 20. Mastering spawn points generally come from experience, but it can’t hurt to go in Forge and check them out either. When it comes to learning spawns, Amplified is by far the easiest.

When Alpha spawns at 13:03 he pushes straight through The Jets near the purple base with his team. He then takes position on the tower of red base, and supports his team in their efforts to kill their enemies at blue. He takes this position so often because of his strong and steady long range Battle Rifle.

11:43 was the breaking point of the game in my opinion. The Arkanum was one shot top purple and somehow managed to warrior away from Alpha X Factor and stay alive while picking up a double kill shortly after. This was a really clutch play by Arkanum.

At 11:22 North of 49 has a 6 kill lead and continues to build this lead, appearing to take control of the game. Alpha spawns bottom purple at 9:46 and picks up a very important kill on Pistol to secure N49’s lead momentarily.

Alpha spawns at mid gold at 9:32 and finishes up a kill on The Arkanum. After this kill you see a great example of swarming the enemy by North of 49. You can see they all move in a pack to the Pistol and the Jets purple spawn, picking up two kills while watching out for each other’s life.

At 8:48 North of 49 is in a hole. The game quickly turns into a standoff and falls into N49’s favor when they regain the lead at 8:11. This would have been an ideal time to push on The Jets for the win, while they had a four on two advantage, but North of 49 wanted to play the game out patiently with control in their hands.

So as you can see, Amplified Team Slayer is a Pro Game type for a reason. This map requires quick decision making, an overwhelming team shot, and a mix of close and long range BR slaying ability. Alpha played a great game, but unfortunately his team came up short in the end, with a heartbreaking 50-49 loss. A loss such as this is hard to get off your mind, but the top players get focused for a series game by game. This Game Two win for Pistol and the Jets proved to be the confidence builder to boost them forward to a 3-0 sweep of North of 49.

Max VOD

August 15, 2009 by Ryno · 2 Comments 

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Coming into MLG Columbus Believe the Hype was looked at as a team on the rise, especially with the added slaying ability of Soviet on their roster. The Dynasty would go on to place 9th in Ohio, improving from their previous placing of 17th earlier this season in the Meadowlands.

We are going to hop on board this Game Two match up with Max from the Dynasty.

http://www.mlgpro.com/content/link/284257/Max-Pro

Right off the bat Max is seen providing excellent support for his team, as Assault attempts to grab the Over Shield. Throwing grenades at the enemies training is a very common break on The Pit. This strategy stalls your opponents’ opening push for the Custom Power Up. Although Max made his presence known in the game off the break, Believe the Hype successfully grabbed the first OS late.

Starting around 14:20 Max starts checking BtH’s mauler, first BR, and needle pit spawn from a safe distance by sniping through long hall. This positioning of the sniper shows that he has a great awareness of where the enemy will be. Provided with his teammate’s cover he pushes up to try to help out by sniping from the Believe the Hype needles. Unfortunately for Max, Soviet pulls off a big play and stops him in his tracks.

Off his 13:46 spawn, Max and the blue squad spot Demon D trying to flank their courtyard and he is successfully put to sleep. This was a great team play for The Dynasty. If Demon D were to get comfortable on top of their snipe tower Believe the Hype could of wreaked havoc. BtH was known in Meadowlands for their dominance in The Pit TS game type.

At 12:26 Max gets caught up in a 1v1 BR battle with Cloud through the green hall. Halo is a game based solely on teamwork, even at the highest level of competition teams have already proven that solid teamwork and communication can prevail over raw skill. When you can win the majority of your own fights your team will start to rely on you to do more, and have the confidence that you can make big plays when needed. Personal one on one battles are huge in Halo 3, as they can shift momentum easily.

From the red teams training near 12: 30 Max really shines and makes his biggest play of the game. With three of his team mates dead he catches BtH off guard and is able to burn the 12 minute OS. If Believe the Hype was able to kill Max, and obtain this Custom Power Up they probably would have made a push and taken the lead back.

When Max spawns at 12:11 he grabs his teams snipe. Although he does not pick up kills, he is positioning himself to stay alive and protect his team very well. I can not determine what went on inside Max’s head, but it appeared as if he did not have confidence his sniping ability this match.

At 8:50 Max picks up rockets and gets ahead of himself with a wasted rocket life. I don’t think he made the right decision to push so hard for one kill. The rockets are one of the most important contributing factors to your team’s victory on The Pit and he handed them over to BtH on a silver platter.

All in all I would say Max played a solid game in his teams win. The Dynasty really capitalized on the opponents miscues and played together. Expect to see The Dynasty continue to place well for the remainder of the 2009 Pro Circuit.

Day 2 Td Vs SQ

August 15, 2009 by Trent · Leave a Comment 

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series 4

Narrows ctf -TD 3-1 ……..TD up 1-0

Pit TS – SQ 50-49 ……… Tied at 1 to 1

Construct King – TD 250-236 …… TD leads 2 to 1

Onslaught CTF – TD 5-0 ……… TD leads 3 to 1

Guardian TS- SQ 50-33 ……. Td  Leads 3 to 2

Pit Ctf – SQ 3-0 ……… Tied up at 3 to 3

Construct TS SQ 50-40 ………. SQ leads 4 to 3

Lockdown ball TD 250-153 ……… Tied up at 4 to 4

Narrows TS TD 50-37 ………. TD Leads 5 to 4

Amp TS TD 50-46 ………. Td Leads 6 to 4

Guardian Ball …….TD 192-130 ………  TD wins series 7-4

Series tied at 2-2 TD leads games 24-20

Series 5

SQ leads 3-2 in series

SQ leads games 29 to 26

Series 6

Tied series at 3 to 3

Sq leads in games 34 to 32

XBL Scrims 8/14

August 15, 2009 by Rockys12 · Leave a Comment 

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Carbon vs Believe the Hype (4-0)

Carbon – ShocKWav3, Walshy, Defy, Naded
Believe the Hype – Cloud, Soviet, Sypher, DemonD

Game 1
CTF on Narrows (12:21)
Carbon 3 – BtH 1

Walshy went +4 with 22 kills, he also had 14 assist. Naded had a game high 25 kills, 18 assist and a +10 K/D. Shockwave had 22 kills with 16 assist, with 16 assist. Defy was -3 with 18 kills. Walshy had two flag caps while Naded had the other. DemonD lead his team with 22 kills and a +2 K/D, he also had the only flag capture for BtH. Cloud was -10 with only 14 kills, he did manage to out up 18 assist though. Soviet was -7 with 18 kills.  Sypher was +1 with 21 kills and 13 assist.

Game 2
Slayer on The Pit (7:18)
Carbon 50 – BtH 49

What seemed to be a great game, not one single person dominated the game. Defy lead the game in kills with 17 but he only had a +1 K/D. Shockwave was +4 with 16 kills. Walshy had 11 kills and 11 deaths. Defy only had 6 kills, with a -4 K/D, but he did have 11 assist. DemonD was +3 for his team with 13 kills. Sypher had 13 kills of his own but only a +1 K/D. Sypher have 9 assist. Cloud went even with 12 kills and 12 deaths. Soviet was -5 with=2 011 kills, he had a team high 10 assist.

Game 3
Lockdown Ball (15:00)
Carbon 196 – BtH 144

Shockwave had 94 seconds of ball time. He also had 19 kills with a -8 K/D. Naded only had 18 kills but a -1 K/D. Naded lead the team with 30 assist and 75 seconds of ball time. Walshy seemed to slay well having a game high 38 kills with a +7 K/D. Defy also slayed well going +7 with 34 kills and a killing frenzy. Sypher played well leading the team with 69 seconds of ball time. Sypher also went +7 with 31 kills. DemonD had 45 seconds of ball time with a -3 K/D and 26 kills. Cloud was -4 with 24 kills. Soviet was -5 with 23 kills and a team high 19 assist.

Game 4
Onslaught CTF (6:58)
Carbon 5 – BtH 0

All of carbon was positive. We have Naded going huge with a 18 kills and a +13 K/D. Shockwave lead the game with 20 kills and a +6 K/D. Walshy was +4 with 17 kills. Defy was also +4 with 16 kills. Walshy scored twice, Shockwave Scored twice and Naded scored once. DemonD had 9 kills with a -8 K/D. DemonD also had a DNF. Cloud also had a -8 K/D with 9 kills. Cloud also had 13 assist. Soviet had 16 kills with a -4 K/D. Sypher was -7 with 10 kills.

XBL Scrims 8/12

August 13, 2009 by Rockys12 · Leave a Comment 

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Instinct vs Believe the Hype (7-4)

Instinct – GH057ayame, Lunchbox, Roy, Neighbor

Believe the Hype – Cloud, Soviet, Sypher, DemonD

Game 1

CTF on The Pit (7:12)

Instinct 3 – BtH 0

Lunchbox went -2 with 9 kills and two flag caps. Ghost was the other negative member with 10 kills, 13 assist and 12 deaths. Neighbor went +4 with 13 kills. While Roy had 12 assist 14 kills with a +5 KD. Instinct had 46 kills and 41 assist. BtH had DemonD going +7 with a game high 15 kills. Soviet was -6 with only 6 kills. Cloud was -1 with 11 kills and 8 assist. Sypher was -4 with 9 k ills.

Game 2

Slayer on Guardian (7:12)

BtH 50 – Instinct 47

Sypher lead the game with 20 kills with a +7 KD. DemonD seemed to play bad coming in with a -5. Soviet was the other member to go positive for BtH with a +1, he put up 11 kills and 10 assist. For Instinct only one member went positive, that being Roy with 12 kills and 9 deaths. Neighbor lead the team in kills with 13 kills and 11 assist ending with a -1.

Game 3

Lockdown Ball (15:01)

BtH 225 – Instinct 166

BtH as a team went +45 on Instinct. Soviet had 120 seconds of ball time wh ile going +3. DemonD lead the team in assist with 26 and the least deaths. He ended with 35 kills and a +14 KD. Sypher lead the team in kills with 38, while going +16. Cloud had 36 with a +12. For instinct Neighbor went -18, with only 20 kills. Ghostayame had 29 kills and 30 assist. He also had 37 deaths. Roy had also 20 kills bring in a -12 KD. Lunchbox went -8 and lead the team in ball time with 96 seconds.

Game 4

Onslaught CTF (7:17)

Instinct 5 – BtH 3

Lunchbox was the only member to go negative with a -8. He only had 9 kills but he did have 18 assist. Neighbor bounced back going +11 with a game high 25 kills. Roy lead the team in flag captures with 3 while also going +3. DemonD was the only positive member for BtH with 19 kills bring in a +4. Soviet had 2 flag caps while going -4.

Game 5

Slayer on Costruct (4:50)

Instinct 50 – BtH 28

Lunchbox had a game high 15 kills with a +6 KD. Neighbor finished with a +9 with 14 kills. Ghost went +5 with 8 assist, while Roy +2 with 9 assist. Of Instincts 50 kills they only had 28 assist. Sypher had 5 kills with a -9 KD. Soviet did not do much better bring in a -8 with 6 kills. DemonD had 8 kills with a -3 with 8 assist. Cloud finished with -3 and 9 kills.

Game 6

CTF on Narrows (8:35)

Instinct 3 – BtH 2

Neighbor had=2 0a game high 19 kills with a +7 KD. Ghost also went positive member with 18 kills 17 assist and a +5 KD. Lunchbox had 2 flag captures with 13 kills and deaths. Roy was -3 with 12 kills and 15 assist. Instinct had 62 kills with 51 assist. For BtH everyone went negative cloud was -1 with 14 kills, he also had a flag capture. Sypher was -2 with 15 kills. DemonD had a team low 11 kills with a -3 KD. Soviet had a -4 KD, with 12 kills.

Game 7

Amplified Team Slayer (4:31)

BtH 50 – Instinct 44

Sypher lead the team with a +7 KD, with 17 kills. Soviet had a +4 with 16 kills and a team low 7 assist. DemonD had 9 kills with a -2 KD but a game high 20 assist. Cloud had 8 kills with a -3 and 13 assist. Of BtH 50 kills they had 48 assist. Neighbot had 18 kills with a +5 KD, with 8 assist. Lunchbox was -1 with 12 kills. Roy was -2 with 9 kills. Ghost was -8 with only 5 kills, but he had 14 assist.

Game 8

Oddball on Guardian (10:06)

Instinct 250 – BtH 35

Neighbor went off with 31 kills. He put up a +22 KD with a killing frenzy and an overkill extermination. He also was second on the team with 12 assist. Roy was +8 with 19 kills 13 assist and 72 seconds of ball time. Lunchbox came in with 108 seconds of ball time and a -3 KD. Ghost was +1 with 18 kills. Soviet had 11 kills and a -12 KD. Cloud only had 9 kills with a -13=2 0KD. Sypher had 16 kills and 13 assist with a -3 KD.20DemonD was -1 with 18 kills.

Game 9

KotH on Construct (15:01)

Instinct 247 – BtH 207

Lunchbox was game MVP with 80 seconds hill time, 34 kills, 21 assist and a +13 KD. Neighbor had 31 kills with a +9 KD and 22 assist. Ghost was just as good as neighbor with 75 seconds of hill time with 31 kills 19 assist and +8. Roy was the only negative member of Instinct with a -8 KD and 22 kills. Sypher had 63 seconds of hill time but a -10 KD with 19 kills. Soviet was -7 with 22 kills and 23 assist. Cloud had 29 kills, 30 deaths and 20 assist. DemonD was -4 with 26 kills and 30 deaths.

Game 10

Slayer on The Pit (7:19)

BtH 50 – Instinct 47

DeomD was a game high +9 with 17 kills. Soviet had 14 kills and 14 deaths. Sypher was -2 with 10 kills and 11 assist. Cloud had 9 kills, 10 assist, with a -4 KD. Roy played well with a +7 KD and 15 kills. Lunchbox was -1, with 12 kills and 7 assist. Neighbor was -3 with 11 kills and 8 assist. Ghost only had 9 kills but had a game high 16 assist.

Game 11

Slayer on Narrows (3:52)

Instinct 50 – BtH 20

Neighbor slayed well going +14 with 18 kills. Roy also backed his strong performance from last game with another one. Going +10 with 15 kills. Ghost also was positive with a +6 KD and 10 kills. Lunchb ox had 7 kills, 7 deaths and 10 assist. Sypher lead the team with 7 kills and a -5 KD. DemonD did not do much better with 5 kills and a -5 KD. Soviet and Cloud each had 4 kills and 14 deaths. BtH as a team had 20 kills with 20 assist.

Instinct vs Pistol and the Jets (PatJ) (8-3)

Instinct – GH057ayame, Lunchbox, Roy, Neighbo

Pistol & The Jets – Pistol, IceVayne, Mimic, Arkanum

Game 1

CTF on The Pit (6:01)

Instinct 3 – PatJ 0

Lunchbox lead the team with 15 kills and a +7 KD. Ghost had -2 KD, with 7 kills and 9 assist. Roy was +2 with 10 kills. Neighbor was +1 with 7 kills and 8 assist. Instinct had flag captures by Lunchbox, Roy and Ghostayame. For PatJ Mimic was -4 with only 4 kills. Icevayne was also -4 with 6 kills. Pistol was the only positive member with +2 and 11 kills. Arkanum also had 10 kills with 10 assist, finishing with a -2 KD.

Game 2

Slayer on Guardian (7:04)

PatJ 50 – Instinct 43

Icevayne lead the team with 17 kills with a +10 KD. Arkanum had 16 but was only +1, he did have 12 assist. Pistol played well going +2 with 10 kills and 10 assist. Mimic was not so great going -6 with only 7 kills. For instinct we had Roy playing well with 17 kills 10 assist but only a +4 KD. Ghost also played well going +2 with 14 kills and 13 assist. Lunchbox was -7 wi th 7 kills and 8 assist. Neighbor only had 5 kills with a -6 KD, he did have 10 assist.

Game 3

Lockdown Ball (12:27)

Instinct 250 – PatJ 99

Ghost played really well with 117 seconds of ball time. He also put up a +6 KD with 25 kills. Neighbor had 22 kills with a +8 KD with 18 assist. Roy lead the team in kills with 31 with a +10 KD and 15 assist. Lunchbox was the only negative member with a -4. He had 21 kills but a game high 25 assist. Pistol for PatJ had 32 seconds ball time with a -3 KD with 21 kills. Mimic was the only positive member with a +7 and 28 kills. Icevayne and Arkanum each had 15 kills and 27 deaths, giving them a -12 KD. Icevayne had 19 assist while Arkanum had 20 assist.

Game 4

Amplified Team Slayer (4:45)

PatJ 50 – Instinct 46

Arkanum had a game high 20 kills with a +6 KD. Pistol played well going +9 with 16 kills. Mimic went -3 with 9 kills. Icevayne only had 5 kills,20with 15 assist. Finishing with a -8 KD. Ghost was the only positive member with a +1 KD with 13 kills and 12 assist. Neighbor was -2 with 12 kills. Roy was -1 with 12 kills. Lunchbox was -2 with 9 kills and 13 assist.

Game 5

KotH Construct (12:41)

Instinct 250 – PatJ 130

Roy had 141 seconds of hill time, 20 kills and a -5 KD. Lunchbox was +2 with 25 kills, he had 81 seconds of hill time.=2 0Neighbor played well going +12 with 29 kills and 20 assist. Ghost had 26 kills with 19 assist and a +3 KD. Icevayne lead his team in hill time with 66 seconds. He only had 19 kills with 22 assist. Mimic was +1 with 24 kills. Arkanum was -9 with 19 kills. Pistol was +1 with 26 kills and=2 018 assist.

Game 6

Slayer on Narrows (5:29)

Instinct 50 – PatJ 43

Roy had 15 kills with a +3 KD. Neighbor was +2 with 13 kills and 12 assist. Ghost had 12 kills, 11 assist and a +2 KD. Pistol kept his team in this game going +7 with 19 kills. Arkanum was -1 with 11 kills. Icevayne was -5 with 10 kills. Mimic was -8 with only 3 kills. Mimic did have 12 assist though.

Game 7

Onslaught CTF (9:32)

Instinct 5 – PatJ 1

Lunchbox had 23 kills, +5 KD and 13 assist. Ghost played well with 19 kills, 19 assist and a +2 KD. Neighbor had 18 assist, 22 kills and a +4 KD. Roy was the only negative member with 16 kills 19 deaths and 21 assist. Instinct=2 0had flag caps from Lunchbox (2) Ghost (2) and Neighbor (1). They also had 71 assist as a team. Icevayne was -6 with only 13 kills. Mimic was -5 with 14 kills and 19 deaths. Pistol had 20 kills and 20 deaths with an overkill. Arkanum was +3 with 25 kills and an overkill extermination. Their only flag capture was by Icevayne.

Game 8

Slayer on The Pit (6:49)

PatJ 50 – Insti nct 47

Arkanum was +3 with 16 kills and 8 assist. Icevayne was +1 with 12 kills and 14 assist. Mimic was also +1 with 11 kills and 8 assist. Pistol was -2 with 11 kills and 15 assist. PatJ had 45 assist as a team. Neighbor was +3 with 16 kills. Ghost was -2 with 12 kills and 12 assist. Roy was -1 with 11 kills and 16 assist. Lunchbox was20-3 with 9 kills and 14 assist.

Game 9

CTF on Narrows (2:54)

Instinct 3 – PatJ 0

Quick game Ghost was +3 with 5 kills and 9 assist. Neighbor and Roy both had good games going +7 with 9 kills and 6 assist. Lunchbox was -1 with 4 kills. Ghost also had all 3 flag caps for Instinct. Pistol was -7 with 1 kills and 5 assist. Mimic was -4 with 2 kills and 4 assist. Icevayne was -3 with 3 kills. and Arkanum was -2 with 5 kills.

Game 10

Oddball on Guardian (15:00)

Instinct 250 – PatJ 127

Lunchbox had 110 seconds of ball time with 22 kills. Roy had 26 kills and 26 deaths. Ghost was -4 with 20 kills and 27 ass ist. Neighbor went huge with 36 kills 19 assist and a +15 kills. Icevayne lead the team in ball time with 56 seconds. He had 19 kills, 31 assist and a -7 KD. Mimic was -10 with 17 kills. Pistol was +2 with 29 kills and 19 assist. Arkanum was +4 with 30 kills.

Game 11

Slayer on Construct (4:45)

Instinct 50 – PatJ 28

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All of instinct went positive. Lunchbox had 14 kills, 9 deaths finishing with a +5 KD. Roy was +6 with 14 kills and 8 assist. Ghost was +4 with 12 kills. Neighbor had 10 kills and 4 deaths. Pistol was +1 with 12 kills. Arkanum was -6 with 8 kills. Mimic was -5 with 7 kills. Icevayne only had 2 kills and finished with a -11 KD.

Triggers Down

Final Boss vs Triggers down (3-2)

Triggers Down – SK, Pistola, Heinz, Hysteria

Final Boss – FearItSelf, Victory X, OGRE2, Strongside

Game 1

Oddball on Guardian (15:00)

tD 179 – FB 84

Hysteria went huge going +30 with 42 kills. Heinz lead his team in ball time with 70 seconds. Heinz also had 25 kills and deaths. Pistola had 57 seconds of ball time with 20 kills and 22 deaths. SK was the only other member to go positive with 27 kills and a +3 KD. Strongeside had 55 seconds of ball time with 22 kills and a -5 KD. Victory X had 23 kills and 20 assist finishing with a -4 KD. Victory X was second on his team in ball time with 23 seconds. Ogre 2 h ad 21 kills and 29 deaths finishing with a -8 KD. FearitSelf was -15 with 17 kills.

Game 2

Slayer on The Pit (9:21)

FB 50 – tD 48

Victory X played well having 19 kills, 9 assist and a +6 KD. Strongside finished with 15 kills and 11 deaths. Ogre 2 had 10 kills 13 ass ist ending with a -2 KD. Fearitself only had 6 kills but he had 14 assist and 12 deaths. For tD we had heinz leading the team with 15 kills and a +1 KD. Hysteria played well also going +5 with 14 kills and 7 assist. Pistola had 10 kills and 13 deaths. SK had 9 kills 10 assist and 14 deaths.

Game 3

Onslaught CTF (12:54)

tD 5 – FB 3

Heinz only had 16 kills with a -14 KD, he did mange to put up a team high 28 assist. SK played well going +9 with 30 kills and 16 assist. Hysteria had 30 kills of his own with 27 assist and finishing at +6. Pistola lead the team with 31 kills, a +10 KD and 20 assist. tD had flag captures from Heinz (2), SK (1), Hysteria (1) and Pistola (1). Ogre 2 had a +3 KD with 26 kills and 19 assist. FearitSelf was -7 with 22 kills and 27 assist. Victory X only had 19 kills finishing with a -11 KD, he did manage a game high 29 assist. Strongside finished with 29 kills, 18 assist and 25 deaths. Flag captures from FB were Ogre 2 (2) and FearitSelf (1).

Game 4

Slayer on Construct (5:54)

FB 50 – tD 38

Strongside was +1 with 14 kills. FearitSelf also had 14 kills finishing with a +5 KD. Victory X was +4 with 12 kills. Ogre 2 finished with 10 kills and a +1 KD. Heinz finished with 12 kills 10 assist and a -2 KD. SK went even with 13 kills and 13 deaths. Hysteria was -3 with only 8 kills. Pistola p layed bad with 6 kills and a -7 KD.

Game 5

CTF on Narrows (7:16)

FB 3 – tD 0

Strongside finished +1 again with 12 kills and 11 assist. Ogre 2 went huge going +12 with 21 kills. Victory X played well going +1 with 13 kills. FearitSelf only had 9 kills and a -4 KD, he finished with a game high 17 assist. FB flag caps came from Strongside (1), Ogre 2 (1) and Victory X (1). Heinz finished with 9 kills and a -5 KD. Pistola had 9 kills, 13 assist and a -3 KD. SK was the only positive member with 15 kills and 14 deaths. Hysteria had 12 kills and a -3 KD.

Carbon

Carbon vs Pistol and the Jets (5-0)

Carbon – ShocKWav3, Walshy, Defy, Naded

Pistol & The Jets – Pistol, IceVayne, Mimic, Arkanum

Game 1

Onslaught CTF (9:23)

Carbon 5 – PatJ 2

Walshy went huge going +31 with 42 kills and 12 assist. Shockwave was -1 with 14 kills and a game high 25 assist. Naded finished with 18 kills, 21 assist and a +6 KD. Defy had 16 kills and a +3 KD. Flag captures for Carbon Shockwave (2), Naded (1), Defy (1) and Walshy (1). Icevayne went -12 with on ly 10 kills. Mimic was worst with 9 kills and a -15 KD. Pistol was -9 with 15 kills. Arkanum had 17 kills, 16 assist and -3 KD.

Game 2

Slayer on Construct (5:21)

Carbon 50 – PatJ 34

S hockwave lead the team with 15 kills and a +2 KD. Defy played even better going +6 with 13 kills. Naded played good with 13 kills, 13 assist and a +8 KD. Walshy had 9 kills, 9 deaths and 10 assist. Arkanum had 15 deaths and 11 kills going -4. Pistol was -1 with 10 kills. Icevayne was -1 with 9 kills and 8 assist. Mimic only had 4 kills finishing at -11.

Game 3

Lockdown Ball (15:00)

Carbon 230 – PatJ 180

Shockwave had 81 seconds ball time with 25 kills 27 assist, a -3 KD and an overkill extermination to top it off. Walshy was +16 with 34 kills and 67 seconds ball time. Naded had 29 kills, and 21 assist finishing +8. Defy had 22 kills, 22 deaths and 29 assist. IceVayne had2084 seconds of ball time, with 22 kills and a -1 KD. Pistol had 24 kills and a -5 KD. Mimic was -11 with only 19 kills and 20 seconds of hill time. Arkanum had 25 kills with a -3 KD.

Game 4

Carbon 3 – PatJ 0 (9:50)

All of carbon went positive. Walshy was +4 with 18 kills. Naded was +10 with 19 kills and 16 assist. Shockwave was +7 with 20 kills and a killing frenzy. Defy was +10 also with 23 kills. Walshy had 2 flag captures and Naded had the other. Pistol was -11 with 9 kills. Mimic was -9 with 13 kills. Icevayne was -7 with 13 kills and 14 assist. Arkanum was -5 with 10 assist.

Game 5

CTF on The Pit (15:00)

Carbon 2 – PatJ 1

Walshy was -6 with 16 kills and 20 assist. Shockwave had 28 kills, 23 deaths and 20 assist. Naded had a game high 35 kills with a +17 KD. Defy had 25 kills and 24 assist with a +2 KD. Walshy and Shockwave each had flag caps for Carbon. Icevayne had the only flag capture of PatJ. He was also -4 with 21 kills. Mimic was -16 with only 12 kills. Pistol had 25 kills and 27 assist for the -1 KD. Arkanum was +3 with 18 kills and 20 assist.

Ambush

None

TD and SQ LAN Updates

August 13, 2009 by apollo · Leave a Comment 

SQ TD LAN_edited-1

Here are the scores for day one of the Triggers Down vs Status Quo LAN!

Series 1

Game 1: CTF Pit ………..SQ wins 3-0 with Heinz uncharacteristically gets no kills  …….SQ is up 1 game to 0

Game 2: Narrows Slayer……..SQ wins 50-34 …………SQ is up 2 games to 0

Game 3: Guardian Ball …….TD Wins 205 to 179 ………..SQ is up in the series 2 games to 1

Game 4: Onslaught Flag ………..SQ Wins 5-4 ………..SQ is up 3 games to 1

Game 5: Pit Team Slayer ……..TD Wins 50-29 ………..SQ is up 3 games to 2

Game 6: Narrows CtF ……….TD Wins 3-2 ………..Series is tied up 3 games to 3

Game 7: Guardian Team Slayer …………SQ Wins 50-33 …………..SQ is up 4 games to 3

Game 8: Construct King ………SQ Wins 250 to 176 ………SQ is up 5 games to 3

Game 9: Lockdown ball…….tD Wins 214 to 207 …………SQ is up 5 games to 4

Game 10: Amp TS …….tD Wins 50-47 ………Tied at  5 games to 5

Game11: Construct TS ………SQ Wins 50-47 ………SQ Wins Series 1 : 6-5

Series 2

Game 1: CTF Pit ………..tD wins 3-2  …… tD is up 1 game to 0

Game 2: Narrows Slayer……..SQ wins 50-47 …………Tied up 1 game to 1

Game 3: Guardian Ball …….TD Wins 187 to 174 ………..tD is up in the series 2 games to 1

Game 4: Onslaught Flag ………..TD Wins 5-1 ………..TD is up 3 games to 1

Game 5: Pit Team Slayer ……..SQ Wins 50-38 ………..TD is up 3 games to 2

Game 6: Narrows CtF ……….TD Wins 3-1 ……….. TD is  up 4 games to 2

Game 7: Guardian Team Slayer …………TD Wins 50-41 …………..TD is up 5 games to 2

Game 8: Construct King ………TD Wins 239 to 226 ………TD is up 6 games to 2

Game 9: Lockdown ball…….SQ Wins 250 to 127 …………TD is up 6 games to 3

Game 10: Amp TS …….SQ Wins 50-44 …….. TD is up  6 games to 4

Game11: Construct TS ………TD Wins 50-40 ………TD Wins Series 2 : 7-4

Series 3

Game 1: CTF Pit ………..SQ wins 3-2  …….SQ is up 1 game to 0

Game 2: Narrows Slayer……..SQ wins 50-48 …………SQ is up 2 games to 0

Game 3: Guardian Ball …….TD Wins 200 to 195 ………..SQ is up in the series 2 games to 1

Game 4: Onslaught Flag ………..SQ Wins 5-1………..SQ is up 3 games to 1

Game 5: Pit Team Slayer ……..TD Wins 50-48 ………..SQ is up 3 games to 2

Game 6: Narrows CtF ……….TD Wins 3-1 ………..Series is tied up 3 games to 3

Game 7: Guardian Team Slayer …………TD Wins 50-49 …………..TD is up 4 games to 3

Game 8: Construct King ………SQ Wins 250 to 160 ………Tied up 4 games to 4

Game 9: Lockdown ball…….TD Wins 250 to 87 …………TD is up 5 games to 4

Game 10: Amp TS …….SQ Wins 50-26 ………Tied at  5 games to 5

Game11: Construct TS ………SQ Wins 50-44 ………SQ Wins Series 3 : 6-5

Day one wrap up SQ lead in series 2-1 , but TD leads in games 17-16.  I can’t wait to see what day two holds.

SnakeBite VOD

August 13, 2009 by Ryno · Leave a Comment 

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In this exciting Game 5 match up of Narrows TS Pistol and the Jets take on Flatline. Pistol and the Jets became a fan favorite at Columbus with their top 16 placing and their unique, aggressive play style.

My purpose in writing this VoD analysis is to help players understand what Snakebite did well and things I believe he should have done differently. I am confident these tips will help you understand Narrows better as a whole.

http://www.mlgpro.com/content/link/284691/Snakebite

Off the break Snakebite dies at the hands of a good sniper. He should have considered that the sniper can easily see in the pockets off the break and prepared for it. At 14:46, he pushes from his cannon spawn under the bridge to his R1 cuts. On Narrows whenever you have a group of two or three teammates already on top of the bridge, it is a smart decision to go under the bridge off spawn to get top mid faster. If your team does not have any presence top middle, pushing out from your lobby appears to be most effective. This allows you to make one single, unified push, and you increase the chance of a pocket spawn. It is fairly easy to get your teammates this spawn but very underrated. It is such a relief when you have an extra teammate right on your heels instead of at flag, cannon, or stage spawn.

Off his 14:24 spawn he plays great support up top, placing shots on just about every member of Pistol and the Jets. At 14:03 he gets caught pushing too far into the enemy’s base. You could really go both ways with this decision. He could have easily stayed alive at their snipe and helped his team out in the Jets pockets. However, he chose the aggressive approach and lost a BR battle at their cannon. Staying aggressive on any map on Halo 3 usually pays off with great rewards and keeps the opposing team guessing, which is always good, but you need to be smart about it and capitalize on your opportunities.

When Snakebite spawns at 13:45 he is quick to realize the Jets are dominating top mid. Instead of making a reckless push by himself, he falls back into the protection of his lobby and makes a successful push out with his team. Ghost Attack makes a good choice to cannon out and kill Arkanum off of top middle, causing a big distraction once he reaches the opponents landing. Cannoning on Narrows is primarily used to take pressure off of your team in situations similar to this.

At 13:18 Snakebite makes a very smart decision to stay in the Jets pockets. This is a little more complicated approach being on the outside, but proves to be successful. When you are alone like this on the enemy’s side always try to position yourself in their one of their pockets. When pressure is being put on you off spawn it gets frustrating and gets to the opponents head.

Around 13:00 Flatline makes a strong push into the Pistol and the Jets base and Snakebite picks up his third consecutive kill on Pistol. I do not agree with his decision to continue to push towards man cannon after taking out Pistol. However at this point of the game Flatline picks up the lead and gains momentum.

At 12:25 IceVayne cannons over to Flatlines base and proves to cause them trouble by playing sneaky and hard to kill. On maps like Narrows and The Pit having a player from your team in the enemy’s base is always going to be on your opponents mind. It causes the opposing team to panic and have an extra burden to take care of.

Near 11:46 Snakebite looks across the top of the bridge to check for the blue team pushing top mid and to make sure Tuss is safe before he leaves the attic. Attic sniping is obviously great because it provides a great view of the most important part of Narrows; but on the down side it is also a very common place for enemies to expect a sniper. Sniping top mid on Narrows requires great awareness. The wall on top of the bridge is your best friend when you are sniping on this map. Snakebite effectively used a combination of cover and his team’s suppressive fire to help regain the lead once again.

Realizing Pistol and the Jets had control of top middle and two of his teammate’s dead off his 10:23 spawn Snakebite waited for his team to make a move up top. Once Ghost Attack picked up 2 kills, Snakebite got two big kills at his team’s pockets to eliminate the blue team off of his base. Eliminating opponents out of your base should take priority over anything else.

After Snakebite gets sniped by Pistol at 9:09, you can see Flatline is in a dilemma. Pistol and the Jets have a demanding control of top middle and the nine minute rockets are soon to come. He loses an unlucky fight at L1 to IceVayne but keeps his cool and takes him out on respawn, getting rocketed shortly after. The nine minute rockets really proved to be the X factor of this game. Things quickly got out of control for Flatline as most of the game was going in their favor.

I can not blame Snakebite for not challenging Mimic at 7:57 for the 46th kill, but you have to question if it was the right decision to back down since Mimic was the one who got away and eventually killed him for the win. You can’t put this one play on Snakebites back and say he lost the game because he played a great game and it looked like Flatline just had some miscommunication down the stretch. Until recently, I have never heard of Snakebite, but I am impressed with his aggressive play style and he is a great support player to watch.

Dallas Qualifier Update 3

August 10, 2009 by apollo · Leave a Comment 

gamebattles51909

With Dallas only a few weeks away, the Qualifier is slowly winding down.  Round 4 was played just a few days ago.

Halo 3:

In round four 1st place Perfect Evolution defeated 12th place Limelight and now moves on to play in round 5.

Also in Round 4, 3rd place H! Voltage played against 18th VzR and came out the victor and moves to play Perfect Evolution in the finals of the Winners Bracket for a chance to move into the Champions bracket.

In the losers bracket 23rd place Divine Wind defeated 11th place Autolaim and moves on to play 18th place VzR in round 6.

Also 5th place o0 Paradox 0o  defeated 7th place OpTima and moves on to play 12th place LimeLight in round 6.

Gears of War 2

In Round 4, 16th place Crossfire 09 played 5th e2k Composure, there is no score reported on this game yet.

Also 19th place Delirium lost to 10th place Annoy, Annoy now moves on to play the winner of the Crossfire and Composure game.

In Round 6 of the losers bracket Delirium will play either 29th place FeaR or 26th place Next Level.

Magnitude MgN will either place Crossfire 09 or e2K Composure.

GoW2 guys are slacking a bit…I’ve had a heathy respect for them when in the Columbus qualifier the top teams knocked out like 100 games a piece.  Slacking guys step it up.